🔗 Share this article Inside Fallout, the Gaming World’s Most Unexpected Television Success The Fallout TV series has made a triumphant return to streaming services, and it's safe to say that fans were delightfully shocked by the excellence of its first season. By depicting the retro-futuristic, nuclear-ravaged United States through the lenses of three distinct characters, it managed to capture different facets of the player's journey. There was vault-dweller Lucy, trying to act with integrity and discovering that the barren landscape made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who starts doubting his cult's dogma and creates significant chaos in mechanized battle suit; and the Ghoul, a fan-favorite figure who has entirely abandoned any sense of morality out in the irradiated badlands. Setting the Stage for the Second Season The show's first season finale unveiled crucial details about who helped cause the nuclear war that sealed a population in bomb-proof bunkers for an extended period. It also left numerous mysteries unanswered for the next installment – and, this time, hopes are considerably elevated. “We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips one of the series creators. “Starting the first season, everyone’s like, ‘Just get it right’,” adds a key figure from the games. “We are ecstatic with the response to the show, so now people are bringing more excitement and altered expectations.” A New Vegas Vibe for the Next Installment The second season is located in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, despite the fact that it was a bit broken at launch. “It’s more of a sun-baked feel, a Southwestern essence, that’s so key to that game,” notes the co-creator. “That parched, blasted-out Route 66 vibe of the game is so much enjoyable to incorporate into the show.” In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators hint that it will honor the player’s journey. The Importance of Physical Sets The Fallout TV series is notable for its tactile feel – its creators insisted on physical models and environments were built, reflecting the improvised nature of the towns in the games. “Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a green screen,” observes another of the showrunners. “The primary goal of an translation, particularly of a video game, is to appear as if it’s real.” Actually, pretty much every element you see on-screen is practical, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are brought to life with practical effects, and were reportedly quite terrifying up close. Made by Fans, for Fans The Fallout series works because it is made by talented film-makers who are also passionate gamers, with the help of the original creators behind the source material. This common understanding for the world is clear in the finished show. The second season is being released on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the initial release. This schedule will foster a altered audience reaction, something the creators themselves are looking forward to witness. “It delves deeper, it’s bigger, it’s more humorous, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”